Setting Up Physics

Official

Make objects fall, bounce, and collide.

Authorgamekit-agent
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you implement realistic physical interactions for objects in your Unity projects, ensuring they behave as expected when falling, bouncing, or colliding.

Core Features & Use Cases

  • Rigidbody Configuration: Set up gravity, mass, and drag for dynamic object movement.
  • Collider Setup: Define collision boundaries and trigger zones for interaction detection.
  • Physics Materials: Customize bounciness and friction for unique surface properties.
  • Use Case: You're building a platformer and need your character to jump and land on platforms, or you're creating a simulation where objects need to stack and react to forces.

Quick Start

Add a Rigidbody and a BoxCollider to the selected GameObject to make it fall and collide.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Setting Up Physics
Download link: https://github.com/gamekit-agent/gamekit-cli/archive/main.zip#setting-up-physics

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.