What problem does it solve?
It solves the problem of starting or upgrading a game project without a clear, consistent engine version and project-ready guidance that matches your chosen target and team context.
Core Features & Use Cases
- Guided engine selection: Recommends Godot, Unity, or Unreal based on your game concept (when available) or via an interactive question flow.
- Version pinning and knowledge-gap handling: Looks up the latest stable version when none is provided and determines whether reference docs are needed based on the LLM knowledge cutoff risk.
- Project configuration updates: Proposes and (with confirmation) updates CLAUDE.md technology stack and creates/updates technical preferences, including engine specialist routing.
- Refresh and upgrade workflows: Supports updating engine reference docs (/setup-engine refresh) and performing a pre-upgrade audit with guided migration notes (/setup-engine upgrade ...).
Quick Start
Use the command "/setup-engine godot 4.6" to configure the project for Godot 4.6, pin the version, and set up the corresponding technical preferences and engine reference documentation as needed.