setup-engine

Pin a game engine version and generate engine reference documentation.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill setup-engine-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-engine
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/setup-engine
Command: npx skills add https://github.com/easonlao/jiazi-game --skill setup-engine-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It removes uncertainty around which game engine and version you should use by guiding selection, then pins that choice for the rest of the project while ensuring the assistant has the right engine reference coverage.

Core Features & Use Cases

  • Guided engine selection: Recommends Godot, Unity, or Unreal based on your project concept, platform targets, inputs, and constraints, with interactive confirmation.
  • Version pinning + documentation: Looks up the latest stable version, classifies knowledge risk, and creates or updates engine version reference docs accordingly.
  • Project configuration orchestration: Updates CLAUDE.md technology stack and creates technical preferences (including naming conventions, input/platform defaults, and specialist routing) to standardize ongoing development.

Quick Start

Use the setup-engine skill to configure Godot 4.6 for the jiazi-game project by running the command: /setup-engine godot 4.6.

Frequently Asked Questions about setup-engine

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I pin a specific game engine version for a new project?

You can pin a game engine version by running a command like `/setup-engine godot 4.6`, which locks the choice and generates corresponding version reference documentation for your project.

What is the best way to generate engine reference documentation for Unity or Godot?

The best way to generate engine reference documentation is to look up the latest stable version, assess LLM knowledge-gap risks, and write those version-specific details into a dedicated docs/engine-reference directory.

Can I use this to configure project-wide technical preferences in CLAUDE.md?

Yes, you can configure project-wide technical preferences by updating the CLAUDE.md technology stack and establishing standards for naming conventions, input defaults, platform targets, and specialist routing.

Does the setup engine workflow support Unreal Engine projects?

Yes, the setup engine workflow supports Unreal Engine projects by guiding the engine selection, pinning the specific version, and generating the necessary reference documentation and project configurations.

How do I choose between Godot, Unity, and Unreal Engine for my game?

Choosing between Godot, Unity, and Unreal Engine is handled through a guided selection process that evaluates your project concept, platform targets, inputs, and constraints, followed by an interactive confirmation step.