setup-engine

Pin engine version and configure selected IDE in selected IDE's own scripting language, e.g. pin-and-configure-engine-for-CLI-apps-in-C#.documents and folders, ensuring consistency across deployments and rollbacks with zero downtime for users. It handles authentication and authorization for all requests and provides a centralized place for managing them. It handles authentication and authorization

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill setup-engine-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-engine
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/setup-engine
Command: npx skills add https://github.com/solace-ill/vector-flow --skill setup-engine-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Configure and pin the project's game engine version, ensuring alignment between CLAUDE.md and the actual tooling, while surfacing knowledge gaps and updating engine reference docs when needed.

Core Features & Use Cases

  • Pins and verifies engine versions in CLAUDE.md for consistent project setup.
  • Guides interactive engine selection based on game concept, platform targets, and team experience.
  • Updates reference docs with current engine details via WebSearch when the version is beyond training data.

Quick Start

Run /setup-engine to begin guided engine selection, or specify an engine and version like /setup-engine godot 4.6.

Frequently Asked Questions about setup-engine

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I pin a game engine version in CLAUDE.md?

You can pin a game engine version in CLAUDE.md by running the guided setup or specifying the engine and version directly, ensuring consistent project tooling and up-to-date reference alignment.

Can I configure a game engine setup based on my platform targets?

Yes, interactive game engine configuration adapts to your platform targets, team experience, and licensing constraints, guiding you through selecting the optimal engine setup for your project.

How does engine reference population work for new game engine versions?

Engine reference population uses WebSearch to fetch current engine details when the specified version is beyond training data, ensuring your reference docs contain accurate, up-to-date configuration information.

What is the best way to document future game engine upgrade paths?

Documenting future upgrade paths is handled during the engine configuration workflow, which records version-pinning details and engine knowledge checks to streamline subsequent refresh and upgrade processes.

Does game engine version pinning work with guided setup and direct spec workflows?

Yes, game engine version pinning applies across guided setup, direct spec, refresh, and upgrade workflows, adapting the configuration process to match your chosen engine specification and project requirements.