sfx
CommunityGenerate game-ready sound effects with ElevenLabs.
Design & Creative#game audio#static assets#elevenlabs#mp3#sound effect generation#prompt to audio#indexeddb-free workflow
Authormatthewharwood
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you turn a written sound-effect prompt into a concrete audio file you can use in your browser game asset pipeline, without manually using external tooling.
Core Features & Use Cases
- Single-event SFX generation: Generates one sound effect per invocation from a prompt tailored for the game.
- Deterministic asset saving: Writes the resulting MP3 directly into the project’s static SFX directory so it can be served by the app.
- Guardrails for quality and safety: Validates prompt length, enforces duration limits, warns on questionable loop/event usage, and blocks multi-event prompts by routing you to sound-design.
Quick Start
Generate a sound effect by telling the agent: /sfx "soft whoosh of air past a microphone, close distance, subtle tone, no words".
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: sfx Download link: https://github.com/matthewharwood/dean-n-dean/archive/main.zip#sfx Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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