sfx

Community

Generate game-ready sound effects with ElevenLabs.

Authormatthewharwood
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you turn a written sound-effect prompt into a concrete audio file you can use in your browser game asset pipeline, without manually using external tooling.

Core Features & Use Cases

  • Single-event SFX generation: Generates one sound effect per invocation from a prompt tailored for the game.
  • Deterministic asset saving: Writes the resulting MP3 directly into the project’s static SFX directory so it can be served by the app.
  • Guardrails for quality and safety: Validates prompt length, enforces duration limits, warns on questionable loop/event usage, and blocks multi-event prompts by routing you to sound-design.

Quick Start

Generate a sound effect by telling the agent: /sfx "soft whoosh of air past a microphone, close distance, subtle tone, no words".

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: sfx
Download link: https://github.com/matthewharwood/dean-n-dean/archive/main.zip#sfx

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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