sfx

Generate and save an ElevenLabs sound effect MP3 to the static SFX directory.

Updated May 23, 2026
One-click install
npx skills add https://github.com/matthewharwood/dean-n-dean --skill sfx
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: sfx
Source: https://github.com/matthewharwood/dean-n-dean/tree/main/.agents/skills/sfx
Command: npx skills add https://github.com/matthewharwood/dean-n-dean --skill sfx

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps you turn a written sound-effect prompt into a concrete audio file you can use in your browser game asset pipeline, without manually using external tooling.

Core Features & Use Cases

  • Single-event SFX generation: Generates one sound effect per invocation from a prompt tailored for the game.
  • Deterministic asset saving: Writes the resulting MP3 directly into the project’s static SFX directory so it can be served by the app.
  • Guardrails for quality and safety: Validates prompt length, enforces duration limits, warns on questionable loop/event usage, and blocks multi-event prompts by routing you to sound-design.

Quick Start

Generate a sound effect by telling the agent: /sfx "soft whoosh of air past a microphone, close distance, subtle tone, no words".

Frequently Asked Questions about sfx

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate sound effects from a prompt for a browser game?

You can generate sound effects from a prompt using ElevenLabs text-to-audio, which creates a single MP3 file and saves it directly into your project's static SFX directory for immediate use in your game asset pipeline.

Does ElevenLabs sound effect generation work for creating looping background audio?

ElevenLabs sound effect generation includes optional loop controls, but it warns on questionable loop usage and is primarily designed for single-event sound design requests rather than continuous background tracks.

What are the duration limits for generating an MP3 sound effect with ElevenLabs?

Generating an MP3 sound effect with ElevenLabs enforces a strict duration limit between 0.5 and 5 seconds per audio file to ensure concise, single-event sound design results.

Can I generate multiple sound effects in a single prompt request?

You cannot generate multiple sound effects in a single prompt, as the system blocks multi-event prompts by routing you to sound-design and only processes one sound effect per invocation.

How do I save generated game audio directly to my project's static assets?

To save generated game audio to your static assets, the Skill writes the resulting MP3 directly into the project's static SFX directory and returns the verified saved file path automatically.