shader-debugging
CommunityDebug WGSL shaders quickly and reliably.
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Diagnoses incorrect WGSL shader outputs in Bevy/WebGPU projects by providing structured debugging workflows, visualization techniques, and safe production paths.
Core Features & Use Cases
- Visualize intermediate values in the shader by temporarily mapping outputs to colors to identify where the pipeline diverges.
- Support for storage-buffer printf-like logging, RenderDoc step-through, and vertex/shader-specific debugging strategies.
- Lightweight, frontmatter-driven load with an optional debug mode that can be gated in production builds.
Quick Start
Run a Bevy/WebGPU shader in debug mode and begin by rendering a diagnostic color output to verify the shader stage.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: shader-debugging Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#shader-debugging Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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