shader-debugging

Community

Debug WGSL shaders quickly and reliably.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Diagnoses incorrect WGSL shader outputs in Bevy/WebGPU projects by providing structured debugging workflows, visualization techniques, and safe production paths.

Core Features & Use Cases

  • Visualize intermediate values in the shader by temporarily mapping outputs to colors to identify where the pipeline diverges.
  • Support for storage-buffer printf-like logging, RenderDoc step-through, and vertex/shader-specific debugging strategies.
  • Lightweight, frontmatter-driven load with an optional debug mode that can be gated in production builds.

Quick Start

Run a Bevy/WebGPU shader in debug mode and begin by rendering a diagnostic color output to verify the shader stage.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: shader-debugging
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#shader-debugging

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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