shader-dev

Provide structured GLSL shader techniques for ShaderToy/WebGL2 prototyping.

10|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/FuHesummer/VCPtoolbox-Junior-Plugins --skill shader-dev-fuhesummer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shader-dev
Source: https://github.com/FuHesummer/VCPtoolbox-Junior-Plugins/tree/main/SkillBridge/SKILL/shader-dev
Command: npx skills add https://github.com/FuHesummer/VCPtoolbox-Junior-Plugins --skill shader-dev-fuhesummer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires references, and includes references (resource) components.

What problem does it solve?

Shader development for real-time visuals is complex and time-consuming; this Skill consolidates essential GLSL techniques into a structured toolkit to accelerate learning and production-ready shader demos.

Core Features & Use Cases

  • Comprehensive technique modules: ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, and post-processing
  • Ready-to-use templates and clear references for rapid prototyping on ShaderToy/WebGL2
  • Use cases: generate generative visuals, teach shader concepts, prototype interactive visuals for games and demos

Quick Start

Open a ShaderToy-style project and start by exploring the techniques in techniques/ and the references in references/ to implement a custom shader.

Frequently Asked Questions about shader-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build ray marching shaders with SDF modeling in WebGL2?

You build ray marching shaders with SDF modeling in WebGL2 by utilizing a structured toolkit of technique templates. This provides ready-to-use references for scene setups and distance functions to rapidly prototype complex visual systems.

What is the best way to prototype procedural generation and fluid simulation in GLSL?

To prototype procedural generation and fluid simulation in GLSL, use comprehensive technique modules and clear references. This enables rapid experimentation and learning for generating interactive visual systems.

Can I use this shader toolkit for creating particle systems and post-processing effects on ShaderToy?

Yes, you can use this shader toolkit for creating particle systems and post-processing effects on ShaderToy. It supports exploration across ShaderToy and WebGL2 contexts with ready-to-use templates for rapid visual prototyping.

Does this GLSL shader toolkit include references for lighting and advanced rendering techniques?

Yes, this GLSL shader toolkit includes comprehensive references for lighting and advanced rendering techniques. It consolidates essential techniques like ray marching, particle systems, and post-processing into structured modules for production-ready demos.

Why do I need a structured toolkit for real-time GLSL shader development?

You need a structured toolkit for real-time GLSL shader development because building advanced visual effects is complex and time-consuming. It consolidates essential techniques into clear references and templates to accelerate learning and production-ready demos.