shader

Generate GLSL fragment shader templates with u_time and u_resolution uniforms.

Updated Feb 27, 2026
One-click install
npx skills add https://github.com/haidonglethqb/CloudSchool --skill shader-haidonglethqb
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shader
Source: https://github.com/haidonglethqb/CloudSchool/tree/main/.claude/skills/shader
Command: npx skills add https://github.com/haidonglethqb/CloudSchool --skill shader-haidonglethqb

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Writing GLSL shader boilerplate and common patterns from scratch slows exploration. This skill provides ready-to-use fragment shader templates to accelerate shader development for procedural graphics.

Core Features & Use Cases

  • Generates GLSL fragment shaders for procedural graphics, textures, and visual effects
  • Includes common utilities (uniforms like u_time, u_resolution) and example patterns (noise, SDFs, color spaces)
  • Use cases include generative art demos, WebGL projects with Three.js, and shader-based animations

Quick Start

Write a simple fragment shader using the included templates to render a procedural color gradient.

Frequently Asked Questions about shader

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate GLSL fragment shaders for procedural graphics?

To generate GLSL fragment shaders for procedural graphics, you can use ready-to-use templates that define core structures with uniforms like u_time and u_resolution. This accelerates shader development by providing common utilities and example patterns such as noise and SDFs.

What is the best way to start writing GLSL boilerplate for WebGL projects?

The best way to start writing GLSL boilerplate for WebGL projects is to use pre-built fragment shader templates. These provide standard uniforms and common utilities, allowing you to quickly render procedural color gradients without writing patterns from scratch.

Can I use these shader templates with Three.js and generative art demos?

Yes, you can use these shader templates with Three.js and generative art demos. The templates are specifically applicable to shader-based animations and visual effects across WebGL, Three.js, and various shader playgrounds.

What common utilities are included for procedural texture creation?

For procedural texture creation, the common utilities included are standard uniforms like u_time and u_resolution, alongside example patterns for noise, signed distance functions (SDFs), and color spaces to facilitate visual effects.

Where can I find learning references for shader-based animations?

You can find learning references for shader-based animations directly within the skill's references component. These links guide you through the core GLSL shader structure and common patterns needed for procedural graphics.