shader-noise
CommunityProcedural GLSL noise for lifelike textures.
Authortanepiper
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Procedural noise provides coherent randomness for graphics, enabling natural-looking textures and patterns without random, scattered results.
Core Features & Use Cases
- Supports multiple noise types (Value, Perlin, Simplex, Worley) with variants like FBM, ridged FBM, and turbulence.
- Includes domain warping and animated noise for dynamic textures (terrain, clouds, water, marble).
- Example use: create terrain height maps, cloud layers, or marble stone textures for shaders.
Quick Start
float n = snoise(uv * 5.0); float n2 = fbm(uv * 3.0, 4); // Ridged FBM for mountains float m = ridgedFbm(uv * 2.0, 3);
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: shader-noise Download link: https://github.com/tanepiper/teskooano/archive/main.zip#shader-noise Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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