shape

Conduct a discovery interview and synthesize a structured design brief.

5|Updated Apr 18, 2026
One-click install
npx skills add https://github.com/russosalv/NONoise --skill shape-russosalv
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shape
Source: https://github.com/russosalv/NONoise/tree/main/packages/skills/vendor/impeccable/shape
Command: npx skills add https://github.com/russosalv/NONoise --skill shape-russosalv

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Plan the UX and UI for a feature before any code is written. This skill produces a design brief: a structured artifact that guides implementation through discovery, not guesswork.

Core Features & Use Cases

  • Phase 1: Discovery Interview — Do NOT write any code or make any design decisions during this phase; gather deep context with guided questions.
  • Phase 2: Design Brief — Synthesize findings into a formal brief that defines design direction, constraints, and strategy; enables hand-off to implementation skills.
  • Output & Adoption — The brief serves as the single source of truth for design planning and can be handed to impeccable craft or other implementation skills.

Quick Start

Invoke impeccable shape to begin a discovery interview and generate a design brief for the feature.

Frequently Asked Questions about shape

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a structured design brief before writing UI code?

A structured design brief is created by conducting a discovery interview to gather context, then synthesizing findings into a formal document defining direction, layout strategy, and interaction models. This prevents guesswork during implementation.

What is the discovery phase in UX planning for new features?

The discovery phase in UX planning is a guided interview process where deep context is gathered without making design decisions or writing code. It establishes constraints and requirements before synthesizing a formal design brief.

How do I plan UX and UI for major product changes without guessing?

You plan UX and UI without guessing by running a two-phase process: a discovery interview to collect context, followed by synthesizing a brief covering feature summary, content requirements, and key states.

Can I hand off a design brief directly to implementation skills?

Yes, the generated design brief serves as the single source of truth for design planning and can be handed off directly to implementation skills like impeccable craft to guide the coding phase.

What should be included in a UI design brief for feature hand-off?

A UI design brief should include feature summary, design direction, layout strategy, key states, interaction model, content requirements, references, and open questions to ensure complete implementation context.

When should I not make design decisions during the discovery process?

You should not make design decisions during the discovery interview phase, as its sole purpose is gathering deep context through guided questions. All design synthesis happens afterward in the brief generation phase.