shapes

Community

Master 2D shapes in FlatRedBall2

Authorvchelaru
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill helps developers and designers work efficiently with 2D shapes inside FlatRedBall2 by guiding them through creating, rendering, and configuring shapes such as AARect, Circle, Polygon, and TileShapes, including visibility, colors, and outlines.

Core Features & Use Cases

  • Work with core shape types (AARect, Circle, Polygon) and TileShapes in the FRB2 Collision namespace.
  • Control visual properties like Color, IsVisible, IsFilled, and OutlineThickness, and manage SolidSides for one-way platforms and tile grids.
  • Debug and visualize collision shapes and grid tiles with helper overlays in samples and documentation.

Quick Start

Ask me to create a visible AARect at a specific position with a chosen color to verify rendering.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: shapes
Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#shapes

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.