shapes
CommunityMaster 2D shapes in FlatRedBall2
Authorvchelaru
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill helps developers and designers work efficiently with 2D shapes inside FlatRedBall2 by guiding them through creating, rendering, and configuring shapes such as AARect, Circle, Polygon, and TileShapes, including visibility, colors, and outlines.
Core Features & Use Cases
- Work with core shape types (AARect, Circle, Polygon) and TileShapes in the FRB2 Collision namespace.
- Control visual properties like Color, IsVisible, IsFilled, and OutlineThickness, and manage SolidSides for one-way platforms and tile grids.
- Debug and visualize collision shapes and grid tiles with helper overlays in samples and documentation.
Quick Start
Ask me to create a visible AARect at a specific position with a chosen color to verify rendering.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: shapes Download link: https://github.com/vchelaru/FlatRedBall2/archive/main.zip#shapes Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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