simulate-mouse-demo
CommunityRun end-to-end simulated mouse interactions
Authorhatayama
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Automates manual, error-prone testing of mouse-driven UI interactions in a Unity demo scene so developers can quickly verify clicks, long-presses, one-shot drags, split-drags, and virtual pad behavior without performing repetitive manual input.
Core Features & Use Cases
- Coordinate discovery: Uses an annotated screenshot to extract SimX/SimY coordinates for every interactive element so actions target exact UI positions.
- End-to-end scenario: Chains Click, LongPress, Drag, DragStart, DragMove, and DragEnd calls to exercise buttons, one-shot drags, multi-waypoint split-drags, and a virtual joystick pad in sequence.
- Latency-safe execution: Recommends running all commands chained in a single Bash call to avoid AI round-trip delays and preserve single-pointer simulation semantics.
- Use Case: Run after code changes or during QA to confirm simulated input handling and visual feedback in PlayMode.
Quick Start
Discover element coordinates with uloop screenshot and run the provided chained uloop simulate-mouse-ui commands to execute the full demo scenario.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: simulate-mouse-demo Download link: https://github.com/hatayama/unity-cli-loop/archive/main.zip#simulate-mouse-demo Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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