singleton-patterns-config-and-access
CommunityGuarantee world-unique config via singletons.
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you model world-unique DOTS data safely so every system can access it fast without first-frame races or accidental duplicates.
Core Features & Use Cases
- O(1) singleton access with
SystemAPI.GetSingleton<T>()for read-only consumers that need fast, unambiguous config or registries. - Hard gating for bake readiness using
state.RequireForUpdate<T>()so systems don’t run before the singleton entity exists. - Safe producer/consumer writes using
SystemAPI.GetSingletonRW<T>()for systems that snapshot or update singleton state once per frame, typically for input state. - Bake-time correctness guidance ensuring exactly one Baker produces each singleton type and explaining how scene merge collisions happen.
Quick Start
Ask your agent to refactor a DOTS config/registry system so the config is implemented as a baked singleton component with state.RequireForUpdate<T>() and then accessed by readers using SystemAPI.GetSingleton<T>().
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: singleton-patterns-config-and-access Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#singleton-patterns-config-and-access Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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