skill-improve

Improves flagged skills via iterative AI-powered analysis and correction.

Updated Feb 8, 2024
One-click install
npx skills add https://github.com/kay6198835/Game-RPG --skill skill-improve-kay6198835
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: skill-improve
Source: https://github.com/kay6198835/Game-RPG/tree/main/.claude/skills/skill-improve
Command: npx skills add https://github.com/kay6198835/Game-RPG --skill skill-improve-kay6198835

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates the iterative improvement of a Skill Unit by running a test-fix-retest loop that measures impact and decides what to keep or revert.

Core Features & Use Cases

  • Baseline static and category checks to surface gaps.
  • Targeted fixes that rewrite only failing areas in SKILL.md.
  • End-to-end retesting and decision-making to ensure quality gains.

Quick Start

Run /skill-improve [skill-name] to start the improvement loop for the specified skill.

Frequently Asked Questions about skill-improve

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate continuous improvement for a SKILL.md file using test-fix-retest?

Automate continuous improvement for a SKILL.md file by running an iterative test-fix-retest loop that identifies gaps in static checks, generates targeted fixes, and retests to decide whether to keep or revert changes.

What is the best way to diagnose and fix failing static checks in a skill unit?

The best way to diagnose failing static checks is to run an automated baseline test, identify gaps against category rubrics, and apply targeted fixes that rewrite only the failing areas in the SKILL.md frontmatter.

Do I need a root SKILL.md file with valid frontmatter to run automated skill testing?

Yes, automated skill testing requires a root SKILL.md file with valid frontmatter present in the directory, along with adherence to allowed-tools and safety constraints to run the baseline checks.

Can I use optional scripts and references directories when improving a skill?

Yes, you can use optional scripts, references, and assets directories when improving a skill, as the automated process parses the skill name and processes these components during the baseline static checks.

Why does the automated skill improvement loop revert my changes to SKILL.md?

The automated skill improvement loop reverts changes to SKILL.md when end-to-end retesting determines that the targeted fixes did not produce the desired quality gains or failed the category rubrics.

What limitations apply when running targeted fixes on skill unit static checks?

Limitations of running targeted fixes include strict adherence to allowed-tools and safety constraints, requiring valid frontmatter in the root SKILL.md, and the process only rewriting specific failing areas rather than the entire file.