skills-and-advancement

Community

Shape nested skill trees and steady growth.

Authorgesslar
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Understand and work with the Oxidus skill and advancement systems, enabling designers to model nested skill trees, use-based progression, boons, and XP mechanics.

Core Features & Use Cases

  • Nested skill tree with dot-path addressing like "combat.melee.slashing" and automatic intermediate creation.
  • Use-based improvement driving organic skill growth, with XP, TNL, and boon integration.
  • Functions and data structures: add_skill, query_skill, query_skill_level, advance, earnXp, and related helpers to manage progression and combat interaction.
  • Supports NPC and player contexts, with different behavior for skill queries and boon application.

Quick Start

Execute a quick test by running a scripted flow that creates a skill path, increments a leaf skill via use_skill, and queries its level.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: skills-and-advancement
Download link: https://github.com/gesslar/oxidus-mudlib/archive/main.zip#skills-and-advancement

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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