smooth-interpolation

Interpolate values with exponential decay using delta time in React Three Fiber.

31|Updated Jan 19, 2026
One-click install
npx skills add https://github.com/verekia/r3f-gamedev --skill smooth-interpolation
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: smooth-interpolation
Source: https://github.com/verekia/r3f-gamedev/tree/main/skills/smooth-interpolation
Command: npx skills add https://github.com/verekia/r3f-gamedev --skill smooth-interpolation

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Exponential smoothing provides natural, frame-rate independent value transitions by replacing traditional linear interpolation with decay-based formulas.

Core Features & Use Cases

  • Exponential smoothing formulas to interpolate between current and target values.
  • Frame-rate independent updates using delta time.
  • Use with practical examples in a render loop, e.g., UI animations or object motion in React Three Fiber.

Quick Start

Use addSmoothExp in your render loop to smoothly animate a value toward its target using exponential smoothing.

Frequently Asked Questions about smooth-interpolation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate values smoothly in React Three Fiber without frame rate drops?

Use exponential smoothing to replace linear interpolation for natural, frame-rate independent value transitions. It applies decay-based formulas to interpolate between current and target values using delta time.

Why does linear interpolation look unnatural in useFrame animations?

Linear interpolation lacks acceleration curves, making motion appear robotic. Exponential smoothing applies decay-based formulas to interpolate values, creating natural, frame-rate independent transitions using delta time.

How do I make UI animations frame-rate independent using delta time?

Make UI animations frame-rate independent by passing delta time into an exponential smoothing function. This ensures value transitions occur at a consistent visual speed regardless of the current render loop framerate.

Can I use exponential smoothing for general UI motion outside of React Three Fiber?

Yes, you can apply exponential smoothing to general UI motion as long as delta time is available. The decay-based formulas work in any render loop requiring frame-rate independent value transitions.

What is the best way to handle exponential decay in a render loop?

The best way to handle exponential decay in a render loop is to use a dedicated function like addSmoothExp. It applies decay formulas using delta time to interpolate values smoothly toward their targets.