What problem does it solve?
This Skill helps you wire reliable interactions for Snap Spectacles so pinch, poke, gaze, scrolling, and drag gestures actually target the right UI and fire the right events. It reduces the guesswork behind silent failures like missing colliders, incorrect hit ranges, duplicate managers, or ancestor components consuming child events.
Core Features & Use Cases
- Interaction architecture: Understand the InteractionManager, Interactors, and Interactables that power Spectacles input.
- Near and far input: Choose between direct-pinch, direct-poke, indirect-pinch, cursor-based targeting, and mobile-controller interaction.
- UI behavior: Build buttons, toggles, sliders, containers, and draggable objects with the right event wiring and feedback.
- Debugging and validation: Diagnose why a button does not fire, why a collider is missed, or why an interaction is canceled.
- Use case: You are building a floating dashboard for display wearables and need pinch buttons, two-handed scaling, and glanceable feedback that behave correctly in Lens Studio.
Quick Start
Ask the assistant to help you wire a Spectacles PinchButton, verify the collider and InteractionManager setup, and explain why the trigger event is not firing.