SND Combat Plugin Integration

Orchestrate SND macros with rotation plugins for automated combat.

1|Updated Oct 15, 2025
One-click install
npx skills add https://github.com/vaoan/SND --skill snd-combat-plugin-integration
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: SND Combat Plugin Integration
Source: https://github.com/vaoan/SND/tree/main/.claude/skills/snd-combat
Command: npx skills add https://github.com/vaoan/SND --skill snd-combat-plugin-integration

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill enables automated combat orchestration for SND macros by coordinating rotation plugins such as BossMod, RotationSolver Reborn, and Wrath.

Core Features & Use Cases

  • Plugin orchestration: Manage multiple rotation plugins through a unified interface.
  • State-driven combat patterns: Implement AI-driven patterns for pull, fight, and AoE scenarios.
  • Use Case: When running a dungeon, automatically select an available plugin and apply a standard rotation.

Quick Start

Activate the snd-combat skill and begin by choosing your preferred plugin (BossMod, RotationSolver Reborn, WrathCombo) to enable automated combat control in your SND macros.

Frequently Asked Questions about SND Combat Plugin Integration

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate combat rotations in SND macros?

You can automate combat rotations in SND macros by coordinating plugins like BossMod, RotationSolver Reborn, and Wrath through a unified interface. This enables state-driven combat patterns for pull, fight, and AoE scenarios.

Can I manage multiple rotation plugins with a single interface?

Yes, managing multiple rotation plugins with a single interface is possible through plugin orchestration. The system handles plugin discovery and coordinates BossMod, RotationSolver Reborn, and WrathCombo to apply standard rotations automatically during encounters.

How do rotation plugins handle state-driven combat patterns for encounters?

Rotation plugins handle state-driven combat patterns by implementing AI-driven execution loops for pull, fight, and AoE scenarios. The orchestration layer manages plugin state and executes deterministic combat loops with range checks and navigation.

Does this combat automation approach support range checks and navigation?

Yes, combat automation supports range checks and navigation within its deterministic combat loops. The plugin control interface manages these spatial verifications alongside state-driven pattern execution to adapt to varying encounter mechanics.

What is the best way to select an available rotation plugin for dungeon runs?

The best way to select an available rotation plugin for dungeon runs is through automated plugin discovery. The system evaluates available options like BossMod, RotationSolver Reborn, and Wrath, then applies a standard rotation automatically.

What are the limitations of automated combat orchestration for SND macros?

Automated combat orchestration for SND macros is limited by its reliance on deterministic combat loops and the range checks provided by the integrated plugins. Encounters requiring highly dynamic, non-standard navigation may exceed the current state-driven pattern capabilities.