soak-test

Generate a structured soak test protocol for extended play sessions.

Updated Apr 8, 2026
One-click install
npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill soak-test-hechaoyannet
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: soak-test
Source: https://github.com/HechaoYannet/3kingdom-unity/tree/main/.claude/skills/soak-test
Command: npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill soak-test-hechaoyannet

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Endurance testing is essential to surface memory leaks, stability drift, and fatigue effects that only appear during extended play sessions. This protocol guides humans to observe, measure, and analyze long-running gameplay efficiently.

Core Features & Use Cases

  • Endurance protocol generation: Creates a structured plan for long sessions to surface leaks and stability issues.
  • Checkpoint-driven analysis: Defines T+ checkpoints and observation items to capture trends over time.
  • Output-ready deliverable: Produces a Markdown protocol file at production/qa/soak-test-[date]-[duration].md with pre-session, baseline, and post-session sections.

Quick Start

Generate a complete soak test protocol for a 2h memory-focused session.

Frequently Asked Questions about soak-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a soak test to detect memory leaks during extended gameplay?

A soak test protocol structures extended play sessions by defining pre-session baselines, T+ checkpoints, and post-session analysis. This format ensures you capture memory leaks, performance drift, and state accumulation bugs that only surface during long-duration gameplay.

How do I structure an endurance test protocol for long-duration playtesting?

Structure an endurance test protocol by generating a Markdown document containing Pre-Session Setup, Baseline, Checkpoint Log, Post-Session Analysis, and Issues sections. This template drives QA logging to observe fatigue effects and stability issues over extended play sessions.

What is the best way to track performance drift in fatigue testing?

The best way to track performance drift in fatigue testing is using a checkpoint-driven analysis approach. By defining T+ checkpoints and observation items, you capture trends over time and generate a structured template for QA logging.

When do I need a soak test protocol for QA?

You need a soak test protocol during the Polish and Release phases to surface memory leaks, stability drift, and fatigue effects. It is essential for running 30-minute to several-hour sessions that reveal state accumulation bugs.

Can I output soak test results directly to a Markdown file?

Yes, you can output soak test results directly to a Markdown file named production/qa/soak-test-[date]-[duration].md. This output-ready deliverable includes pre-session, baseline, and post-session sections for immediate QA documentation.