Socket Protocol
CommunityGuide real-time Socket.IO events and lifecycles.
Authorkerem-ersoz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
All real-time communication implementations require consistent handling of events, authentication, reconnection, and table lifecycle patterns. This Skill collects the Socket.IO protocol guidelines and patterns to ensure reliable, secure, and predictable interactions.
Core Features & Use Cases
- Comprehensive event map: documents lobby, spectating, gameplay events, timeouts, and errors.
- Reconnection and identity: explains JWT vs guest auth, clientId reconnection, and recovery flows.
- Table lifecycle guidance: covers creation, joining, start, disconnect, rejoin, cleanup, and spectator modes.
Quick Start
Use this Skill to review and align all client-server socket events for a given game table.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Socket Protocol Download link: https://github.com/kerem-ersoz/gonul/archive/main.zip#socket-protocol Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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