soft-ue-cli-ue-bridge

Query and control Unreal Editor assets and levels via soft-ue-cli over a local HTTP bridge.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/moraluco/Illusion-Cursor-dev-kit --skill soft-ue-cli-ue-bridge
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: soft-ue-cli-ue-bridge
Source: https://github.com/moraluco/Illusion-Cursor-dev-kit/tree/main/.cursor/skills/soft-ue-cli-ue-bridge
Command: npx skills add https://github.com/moraluco/Illusion-Cursor-dev-kit --skill soft-ue-cli-ue-bridge

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides a reliable, editor-authoritative way to read and manipulate Unreal Engine assets, blueprints, levels, PIE sessions, screenshots, and logs by using soft-ue-cli to communicate with the SoftUEBridge plugin instead of relying on brittle offline uasset heuristics.

Core Features & Use Cases

  • Live editor queries: Run query-blueprint, query-blueprint-graph, query-asset, query-level and other soft-ue-cli commands to inspect the current state inside a running Unreal Editor.
  • Indexing and offline workflows: Use bp-index-refresh, bp-index-l2-list, and exported BlueprintSnapshot/.soft-ue-index artifacts for fast global search and evidence while marking them as potentially stale versus live editor facts.
  • Robust error handling and guardrails: Built-in guidance for check-setup, handling 502/system proxy issues, editor startup fallbacks, and explicit rules against treating raw .uasset string scans as authoritative.
  • Team-safe write rules: Prescribes save-on-change, milestone saves, and conflict avoidance for any write operations that modify assets.

Quick Start

Run py -3 -m soft_ue_cli check-setup in your project's root with the interactive Unreal Editor (SoftUEBridge enabled) running and then use query-blueprint <asset-path> to inspect an asset.

Frequently Asked Questions about soft-ue-cli-ue-bridge

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I query Unreal Editor assets live during a development session?

You can query Unreal Editor assets live by using soft-ue-cli commands like query-blueprint and query-level, which communicate with a local SoftUEBridge HTTP bridge to read the current editor state directly.

Do I need the SoftUEBridge plugin enabled to inspect Unreal Engine blueprints?

Yes, you need the SoftUEBridge plugin enabled in your target .uproject and a reachable local bridge to inspect blueprints, levels, and PIE sessions with soft-ue-cli.

What is the best way to read Unreal Engine behavior trees without relying on offline uasset heuristics?

The best way to read behavior trees accurately is using live editor queries through soft-ue-cli, which provides editor-authoritative data instead of relying on brittle offline uasset string scans.

Why does my soft-ue-cli check-setup fail with a 502 proxy error?

A 502 proxy error during check-setup usually indicates a system proxy intercepting the local HTTP connection to SoftUEBridge, requiring documented fallback configurations to resolve.

Can I use exported BlueprintSnapshot artifacts for offline global search?

Yes, you can use bp-index-refresh and exported BlueprintSnapshot artifacts for offline global search, though they should be marked as potentially stale compared to live editor facts.

How do I safely modify Unreal Engine assets through editor automation?

To safely modify assets, follow team-safe write rules including save-on-change, milestone saves, and conflict avoidance to prevent data loss during editor automation workflows.