sound-effects

Generate non-speech sound effects from text using ElevenLabs audio models.

1|Updated Apr 11, 2026
One-click install
npx skills add https://github.com/shige1014-dev/backup-OpenMontage --skill sound-effects-shige1014-dev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: sound-effects
Source: https://github.com/shige1014-dev/backup-OpenMontage/tree/main/.agents/skills/sound-effects
Command: npx skills add https://github.com/shige1014-dev/backup-OpenMontage --skill sound-effects-shige1014-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Creating high-quality non-speech audio assets like ambiences, impacts, and UI sounds is often time-consuming, expensive, or requires specialized sound design skills; this Skill converts plain-text descriptions into ready-to-use sound effects to accelerate production.

Core Features & Use Cases

  • Text-to-Sound Generation: Produce sound effects from descriptive prompts with control over adherence to the prompt.
  • Looping and Duration Control: Create seamless loops and set durations from short UI blips to multi-second ambiences.
  • Multiple Output Formats: Export in MP3, PCM, Opus, u-law and other common audio formats for integration into video, games, and apps.
  • Use Case: Quickly generate a looping forest ambience for a game level or a punchy cinematic braam for a trailer without hiring a sound designer.

Quick Start

Generate a 10-second looping thunder ambient sound using ElevenLabs with your ELEVENLABS_API_KEY set in the environment.

Frequently Asked Questions about sound-effects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate sound effects from text descriptions for video and game production?

Generate sound effects from text by providing concise descriptive prompts to the Skill, which leverages ElevenLabs audio models to produce ready-to-use cinematic impacts, ambient textures, and UI sounds without specialized sound design skills.

Do I need an ElevenLabs API key to create ambient sound textures?

Yes, you need an ElevenLabs API key set as the ELEVENLABS_API_KEY environment variable along with internet access to generate ambient sound textures and other non-speech audio assets through the ElevenLabs audio models.

Can I create seamless looping audio and control the duration of generated game SFX?

Yes, you can create seamless looping audio and control duration for your generated game SFX, allowing you to produce everything from short UI blips to multi-second ambient soundscapes tailored to your production needs.

What audio output formats are supported when exporting cinematic sound effects?

Exporting cinematic sound effects supports multiple output formats including MP3, PCM, Opus, and u-law, ensuring compatibility when integrating the generated audio assets into video, games, and applications.

What is the best way to quickly produce non-speech audio assets without hiring a sound designer?

The best way to produce non-speech audio assets without a sound designer is converting plain-text descriptions into ready-to-use sound effects, utilizing prompt influence controls to adjust adherence and accelerate your production workflow.