source-command-triage-player-report

Convert Lorcana player bug reports into failing simulator tests and engine fixes.

14|5|Updated Mar 16, 2026
One-click install
npx skills add https://github.com/TheCardGoat/lorcana-simulator --skill source-command-triage-player-report
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: source-command-triage-player-report
Source: https://github.com/TheCardGoat/lorcana-simulator/tree/main/.agents/skills/source-command-triage-player-report
Command: npx skills add https://github.com/TheCardGoat/lorcana-simulator --skill source-command-triage-player-report

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It turns a player’s Lorcana gameplay bug report into a validated, rules-consistent engine fix by first proving the issue with an automated failing reproduction.

Core Features & Use Cases

  • Linear-aware intake: When the report includes a Linear issue URL, it extracts the canonical title, description, context, and acceptance criteria and keeps progress updates aligned to the issue.
  • Replay-grounded debugging: If a gameId and turn are present, it pulls real production evidence to pinpoint the exact step where behavior diverged.
  • Card validation and rules cross-checking: It deterministically resolves all referenced cards, verifies their identities/paths, and checks interaction timing/legality against official rules.
  • TDD workflow: It encodes the report as a minimal failing test before implementing the smallest root-cause fix, then verifies with targeted tests and repo checks.

Quick Start

Ask the AI to run the triage workflow for your Lorcana player bug report (including any Linear link and, if available, the gameId/turn) using the command workflow source-command-triage-player-report.

Frequently Asked Questions about source-command-triage-player-report

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a Lorcana player bug report into a failing simulator test?

To convert a Lorcana bug report into a failing simulator test, ingest the player issue, validate referenced cards, cross-check official rules, and generate a deterministic reproduction test before applying a minimal engine fix.

How does replay analysis work when debugging a game engine bug?

Replay analysis grounds debugging by pulling production evidence using a gameId and turn to pinpoint the exact step where gameplay behavior diverged from official rules, ensuring the reproduction test targets the root cause.

Can I use a Linear issue URL to triage player bug reports?

Yes, providing a Linear issue URL allows the triage process to extract the canonical title, description, context, and acceptance criteria, keeping progress updates aligned with the original player report throughout the workflow.

What is the best way to validate Lorcana cards and rules during bug triage?

The best way to validate Lorcana cards and rules during bug triage is to deterministically resolve all referenced card identities and cross-check their interaction timing and legality against official rules before generating tests.

Do I need production replay context to generate a failing test for a game engine fix?

You do not need production replay context to generate a failing test, but providing a gameId and turn enhances debugging by grounding the reproduction in real evidence rather than relying solely on the issue description.

Why does my player bug report fix fail CI checks after implementation?

Player bug report fixes fail CI checks when the minimal root-cause implementation is not verified with targeted tests, requiring strict execution of the final verification phase to ensure engine changes pass repo checks.