What problem does it solve? It helps engineers debug SparkEngine asset ingestion failures — meshes or textures that won't load, malformed FBX/EXR files crashing decoders, corrupt .spk archives, path-traversal rejections, and package smoke-test failures — while distinguishing implemented, tested, and merely candidate capabilities. ## Core Features & Use Cases - Importer and decoder hardening guidance: Documents the bounds-checked FBX binary reader, EXR input limits, and how to add regression tests against the real importer classes. - SparkPak (.spk) archive runbook: Explains the v1 format contract, reader corruption defenses, writer symlink refusal, FNV-1a collision sharp edges, and startup auto-mount behavior. - VFS path containment and caches: Covers the single traversal-check enforcement point, mount priorities, the in-process LRU AssetCache versus the daemon DDC-analog cache, and which load paths actually use them. - Use Case: A package smoke test fails in the release workflow — use this runbook to collect pak_status and assetvalidate console evidence, identify whether the failure is in the reader defenses or the two divergent GamePackagers, and route any readiness claim through the G04/RDY-020/ASSET-220 ledger. ## Quick Start Ask the assistant to diagnose why a mesh fails to load from a mounted .spk archive in SparkEngine and what console evidence to collect.