spatial-audio

Community

Immersive 3D audio with precise spatial cues

AuthorSpiralCloudOmega
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Spatial-audio workflows often struggle to consistently render direction, distance, and immersive cues across stereo and surround formats. This Skill provides a structured approach to implementing panning laws, HRTF-based binaural rendering, and Ambisonics workflows to produce convincing 3D audio experiences.

Core Features & Use Cases

  • Stereo width control and linear vs constant-power panning for accurate center and sides behavior.
  • HRTF-based binaural rendering and Ambisonics encoding/decoding for multi-channel playback and headphone listening.
  • Guidance for room simulation, distance attenuation, and multi-channel bus layouts across common frameworks.

Quick Start

Configure a mono input, apply a basic HRTF-based binaural render, and listen to the stereo output.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: spatial-audio
Download link: https://github.com/SpiralCloudOmega/DevTeam6/archive/main.zip#spatial-audio

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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