spatial-audio
CommunityImmersive 3D audio with precise spatial cues
AuthorSpiralCloudOmega
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Spatial-audio workflows often struggle to consistently render direction, distance, and immersive cues across stereo and surround formats. This Skill provides a structured approach to implementing panning laws, HRTF-based binaural rendering, and Ambisonics workflows to produce convincing 3D audio experiences.
Core Features & Use Cases
- Stereo width control and linear vs constant-power panning for accurate center and sides behavior.
- HRTF-based binaural rendering and Ambisonics encoding/decoding for multi-channel playback and headphone listening.
- Guidance for room simulation, distance attenuation, and multi-channel bus layouts across common frameworks.
Quick Start
Configure a mono input, apply a basic HRTF-based binaural render, and listen to the stereo output.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: spatial-audio Download link: https://github.com/SpiralCloudOmega/DevTeam6/archive/main.zip#spatial-audio Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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