spawn-monster

Create a new monster type integrated with stats, sprites, AI, resources, and map spawns.

1|Updated Mar 20, 2026
One-click install
npx skills add https://github.com/bsolidgold/mood --skill spawn-monster
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: spawn-monster
Source: https://github.com/bsolidgold/mood/tree/main/.claude/skills/spawn-monster
Command: npx skills add https://github.com/bsolidgold/mood --skill spawn-monster

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill enables you to scaffold a complete, playable monster type that integrates with all game systems (stats, sprites, AI, resources, and map spawns).

Core Features & Use Cases

  • Automated integration: updates stats, sprites, AI behavior, spawn costs, and map spawns to support a new monster type.
  • Cross-system consistency: ensures the new monster interacts correctly with monsters.js, sprites.js, horde.js, resources.js, and map.js.
  • Use Case: design a revenant-like unit that fits current Doom-like mechanics with balanced stats and spawn behavior.

Quick Start

Provide the monster specification as ARGUMENTS to scaffold a complete, playable monster type.

Frequently Asked Questions about spawn-monster

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a new monster type to a game codebase and ensure all systems integrate correctly?

Adding a new monster type requires updating MonsterTypes, generateMonsterSpriteSet, GameMap.factionSpawns, horde AI logic, and resources. This automated integration ensures cross-system consistency across stats, sprites, AI, and map systems.

How do I set up balanced monster spawns for multiple factions in game design?

Setting up balanced spawns involves applying the new monster to all factions with balanced distribution and updating GameMap.factionSpawns. You must also configure horde AI logic for melee or ranged behavior and handle lackey relationships.

What is the best way to configure lackey relationships and AI behavior for a custom game monster?

Configuring lackey relationships and AI behavior requires updating horde AI logic to match melee or ranged behavior and handling resources including lackey handling. This ensures the new monster type integrates properly with existing game mechanics.

Does scaffolding a new monster require manual updates to sprite generation and map spawn logic?

Scaffolding a new monster does not require manual updates to sprite generation and map spawn logic. The process automatically updates generateMonsterSpriteSet and GameMap.factionSpawns to satisfy repository conventions and ensure cross-system consistency.

How do I run syntax checks after adding a new monster type to a game mod?

To run syntax checks after adding a new monster type, ensure repository conventions are satisfied by updating MonsterTypes, generateMonsterSpriteSet, GameMap.factionSpawns, horde AI logic, and resources including lackey handling, then execute syntax validation.