What problem does it solve? Lens Studio prefabs imported as dozens or hundreds of RenderMeshVisuals create excessive CPU draw-call overhead on Specs hardware, making Lenses slow and heavy. This Skill consolidates same-material meshes and decimates geometry while preserving script-referenced SceneObjects. ## Core Features & Use Cases - Draw-Call Reduction via Mesh Merging: Groups non-protected RenderMeshVisuals by material and merges each group into a single GLB using MergeMeshesTool, with world transforms baked into vertex positions. - Geometry Simplification: Generates a preview grid of decimation levels via SimplifyMeshTool, then commits a visually-lossless vertex target based on mesh character (organic shells, hard seams, spinning parts). - Protected Object Safety: Detects SceneObjects referenced by ScriptInputs (toggle lists, highlight lists, transform targets) and excludes them from merging or deletion. - Use Case: An aircraft prefab with 34 RenderMeshVisuals is reduced to 14 RMVs (−59% draw calls) and ~33% fewer triangles while landing gear toggles, highlight swaps, and rotor spin behavior remain intact. ## Quick Start Ask the agent to reduce draw calls on a specific Lens Studio prefab by merging same-material meshes and simplifying the results.