speech-system

Community

Coordinated speech bubbles that animate.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Coordinated speech bubbles provide a scalable, local visual dialogue system where multiple characters can speak without overlapping or mis-timed UI, simplifying narration in complex scenes.

Core Features & Use Cases

  • Multi-bubble stacking: supports several concurrent bubbles with per-bubble timers and scripted dialogue that persists.
  • Habbo-style collision avoidance: pushes bubbles upward to prevent overlaps, preserving the historical order.
  • Client-local visuals with RPC routing: bubbles render across clients while dialogue flow is controlled via RPCs.

Quick Start

Push a new speech bubble for a character using Say(message) to start dialogue.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: speech-system
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#speech-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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