speech-system
CommunityCoordinated speech bubbles that animate.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Coordinated speech bubbles provide a scalable, local visual dialogue system where multiple characters can speak without overlapping or mis-timed UI, simplifying narration in complex scenes.
Core Features & Use Cases
- Multi-bubble stacking: supports several concurrent bubbles with per-bubble timers and scripted dialogue that persists.
- Habbo-style collision avoidance: pushes bubbles upward to prevent overlaps, preserving the historical order.
- Client-local visuals with RPC routing: bubbles render across clients while dialogue flow is controlled via RPCs.
Quick Start
Push a new speech bubble for a character using Say(message) to start dialogue.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: speech-system Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#speech-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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