What problem does it solve? Developers working with Phaser 4 need accurate guidance on creating and controlling Sprite and Image game objects, including factory methods, texture and frame selection, and the component mixin system, without digging through engine source files. ## Core Features & Use Cases - Factory Method Guidance: Covers this.add.sprite and this.add.image signatures, parameters, and constructor initialization sequences. - Component Mixin Reference: Documents Transform, Alpha, Tint, Origin, Depth, Flip, Size, ScrollFactor, BlendMode, and TextureCrop components with properties and methods. - Phaser 4 Migration Notes: Flags breaking changes such as the removal of setTintFill and the separation of setTint and setTintMode. - Use Case: When building a game scene, use this Skill to correctly create an animated player sprite, tint it red on damage, flip it based on facing direction, and layer it with depth ordering. ## Quick Start Use the sprites-and-images skill to create a player sprite at position 100, 200 with the 'player' texture, scale it by 2, and play its idle animation.