What problem does it solve? Working with Phaser 4 game objects requires knowing which factory methods, component mixins, and property setters to use, and the API surface differs from Phaser 3 in ways that cause subtle bugs. This Skill provides the exact signatures, component sources, and migration notes needed to create and manipulate Sprites and Images correctly. ## Core Features & Use Cases - Factory Methods: Create game objects with this.add.sprite and this.add.image, including texture and frame selection. - Component Mixin Reference: Covers Transform, Alpha, Tint, Origin, Depth, Flip, Size, ScrollFactor, BlendMode, and TextureCrop with exact method signatures. - Specialized Objects: Guidance on NineSlice, TileSprite, Blitter, and Video game objects for UI panels, parallax backgrounds, and batched rendering. - Use Case: When building a game scene, use this Skill to correctly position, scale, tint, and layer sprites, and to avoid Phaser 4 breaking changes like the removed setTintFill method. ## Quick Start Ask the AI to create a Phaser 4 sprite at position 100, 200 with the player texture, scaled to 2x and tinted red.