stage-designer

Design and validate slide-puzzle stages for World 1.

Updated Mar 3, 2026
One-click install
npx skills add https://github.com/donghyun-bagelcode/2026-ai-jam --skill stage-designer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: stage-designer
Source: https://github.com/donghyun-bagelcode/2026-ai-jam/tree/main/.gemini/skills/stage-designer
Command: npx skills add https://github.com/donghyun-bagelcode/2026-ai-jam --skill stage-designer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Designing balanced and solvable slide-puzzle stages for World 1 can be time-consuming without a structured design and validation workflow.

Core Features & Use Cases

  • Policy-driven stage design ensuring fixed starting positions, portal locations, and key placements.
  • Built-in validation to verify solvability, difficulty progression, and multiple solution paths.
  • Stage data visualization and export to a reusable format for gameplay testing.

Quick Start

Design the first World 1 stage with the specified start position, keys, and portal placement.

Frequently Asked Questions about stage-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate slide-puzzle stage solvability before gameplay testing?

You can validate slide-puzzle stage solvability using a built-in validation checklist that verifies fixed start, portal, and key placements while checking multiple solution paths and a stage-wide difficulty curve.

What is the best way to plan difficulty progression across multiple puzzle stages?

Plan difficulty progression by applying policy-driven stage design with fixed start, portal, and key placements to map a stage-wide difficulty curve across stages 1 through 10.

Can I export stage data to a reusable format for gameplay testing?

Yes, you can export stage data to a reusable format for gameplay testing using the built-in stage data visualization and tooling designed to iterate on slide-puzzle stage designs.

Does this stage design approach work for checking multiple solution paths in a slide-puzzle?

Yes, this stage design approach works for checking multiple solution paths by applying built-in validation to verify solvability and path variety during the design and iteration process.

How do I visualize and iterate on level designs for World 1?

Visualize and iterate on level designs for World 1 by using integrated tooling to validate fixed start, portal, and key placements, then exporting stage data to refine the difficulty curve.