state-machine

Model UI behavior as finite state machines with states, events, transitions, and guards.

3|Updated Mar 28, 2026
One-click install
npx skills add https://github.com/hulusi-tunc/unicorn-skills --skill state-machine-hulusi-tunc
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: state-machine
Source: https://github.com/hulusi-tunc/unicorn-skills/tree/main/.claude/skills/interaction-design--state-machine
Command: npx skills add https://github.com/hulusi-tunc/unicorn-skills --skill state-machine-hulusi-tunc

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

UI teams struggle to manage complex interactions, leading to inconsistent behavior and unreachable states. This Skill provides a structured approach to modeling UI behavior as finite state machines.

Core Features & Use Cases

  • Enumerates States, Events, Transitions, and Actions to formalize UI flow.
  • Supports Guards and entry/exit actions to prevent invalid paths and trigger side effects.
  • Use Case: reasoning about a multi-step form or asynchronous fetch flow to ensure valid progressions and predictable outcomes.

Quick Start

Define a simple component with three states (idle, active, completed) and walk through common events to validate transitions.

Frequently Asked Questions about state-machine

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I model UI behavior to prevent impossible states in web apps?

Model UI behavior as finite state machines to prevent impossible states by explicitly defining valid states, events, transitions, and actions. This structured approach ensures predictable outcomes and eliminates inconsistent behavior in interactive components.

What is the best way to manage complex multi-step form interactions and asynchronous fetch flows?

Use finite state machines to manage complex multi-step forms and asynchronous fetch flows by enumerating states and events. Guards and entry/exit actions prevent invalid paths and trigger side effects, ensuring valid progressions and predictable outcomes.

How does a finite state machine improve UI design system predictability?

A finite state machine improves UI design system predictability by formalizing UI flow through explicit state definitions and transitions. This prevents unreachable states and inconsistent behavior across interactive components, guiding both design and implementation.

Can I use guards and entry/exit actions to validate UI transitions?

Yes, you can use guards and entry/exit actions to validate UI transitions. Guards prevent invalid paths by checking conditions before transitioning, while entry and exit actions trigger necessary side effects during state changes in interactive components.

How do I start modeling a simple UI component with three states?

To start modeling a simple UI component, define three states like idle, active, and completed. Walk through common events to validate transitions between these states, ensuring all paths are explicit and predictable before implementation.