status-effect
CommunityManage status effects: buffs, debuffs.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a clean data-driven approach to define, apply, and manage character status effects (buffs, debuffs, and temporary states) separately from their visuals and duration wrappers, enabling flexible tuning and reuse.
Core Features & Use Cases
- Data-driven status definitions using ScriptableObjects that wrap multiple underlying effects and expose a user-facing identity (Name, Icon, Description).
- Runtime lifecycle managed by CharacterStatusManager that applies, ticks, and removes effects, with automatic behavior for common states like recovery.
- Suspend Condition System enables pausing modifiers while duration continues, supporting robust gameplay scenarios.
Quick Start
Create a CharacterStatusEffect asset, assign one or more StatusEffect mechanics, set its Duration and Visuals, and apply it to a character through the CharacterStatusManager.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: status-effect Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#status-effect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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