steamquest-development

Create educational STEAMQuest games with Three.js scenes and ElevenLabs voice acting.

1|Updated Jan 14, 2026
One-click install
npx skills add https://github.com/JDerekLomas/claude-code-skills --skill steamquest-development
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: steamquest-development
Source: https://github.com/JDerekLomas/claude-code-skills/tree/main/steamquest-development
Command: npx skills add https://github.com/JDerekLomas/claude-code-skills --skill steamquest-development

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Develop educational STEAMQuest games with structured workflows and ready-made patterns to save time building immersive, interactive quests.

Core Features & Use Cases

  • Complete quest scaffolding under src/GAME_DATA/{quest-id} including sceneData.ts, locales, configs, interactives, and assets.
  • Three.js based interactive scenes for immersive learning experiences.
  • ElevenLabs voice acting integration to provide character dialogue and narration.
  • Vercel deployment guidance to publish quests with minimal friction.
  • References in references/ provide reusable patterns and templates.

Quick Start

Create a new STEAMQuest under src/GAME_DATA by copying an existing quest skeleton and start editing sceneData.ts to configure your first interactive quest.

Frequently Asked Questions about steamquest-development

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build educational Three.js interactive quests with voice acting?

To build interactive Three.js educational quests, use a quest-creation workflow that scaffolds project files under GAME_DATA, integrates ElevenLabs voice acting, and guides Vercel deployment for immersive learning experiences.

What is the project structure for creating a Three.js educational game under quests-app?

The project structure for a Three.js educational game organizes files under src/GAME_DATA/{quest-id}, containing sceneData.ts for scene configuration, plus directories for locales, configs, interactives, and assets.

How do I add ElevenLabs voice acting to a Three.js educational quest?

To add ElevenLabs voice acting to a Three.js educational quest, follow the quest-creation workflow which provides integration patterns for character dialogue and narration within the interactive scene configuration.

Can I deploy a Three.js interactive educational game using Vercel?

Yes, you can deploy a Three.js interactive educational game using Vercel by following the deployment guidance included in the quest-creation workflow to publish quests with minimal friction.

Do I need to manually set up sceneData and locales when creating a new educational quest?

You do not need to manually set up sceneData and locales from scratch; the workflow streamlines creation by providing a ready-made quest skeleton to copy under src/GAME_DATA for immediate editing.

What's the best way to configure interactive scenes for an educational quest?

The best way to configure interactive scenes for an educational quest is by editing sceneData.ts within your quest directory, utilizing reusable patterns and templates provided in the references folder.