stick-crisis-add-skin

Register new character skins by updating C# enums and Unity asset configurations.

Updated May 10, 2026
One-click install
npx skills add https://github.com/VMRam95/vmram-skills --skill stick-crisis-add-skin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: stick-crisis-add-skin
Source: https://github.com/VMRam95/vmram-skills/tree/main/skills/stick-crisis-add-skin
Command: npx skills add https://github.com/VMRam95/vmram-skills --skill stick-crisis-add-skin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill automates the repetitive and error-prone process of registering new character skins in the Stick Crisis game engine, ensuring all configuration files and enum definitions remain synchronized.

Core Features & Use Cases

  • Automated Enum Management: Automatically computes and appends new skin entries to the SkinType enum.
  • Asset Integration: Updates the central SkinConfig asset with the correct animation controller GUIDs.
  • Workflow Automation: Triggers the build pipeline immediately after configuration updates to ensure project consistency.

Quick Start

Invoke the stick-crisis-add-skin skill by providing the name of the new skin you wish to register in the game.

Frequently Asked Questions about stick-crisis-add-skin

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate adding new character skins in Unity?

To automate adding new character skins in Unity, you need a tool that updates C# enum definitions and asset configurations simultaneously, ensuring animation controllers and skin types stay linked without manual file editing.

Why do my Unity animation controllers break when I add a new skin?

Unity animation controllers break when adding a new skin because the SkinType enum definitions and SkinConfig asset GUIDs become desynchronized. Automating this registration process ensures all configuration files update together.

How do I register a new SkinType in C# for my game?

To register a new SkinType in C#, you must append the entry to the enum and update the central asset database with the correct animation controller GUIDs to maintain project build consistency.

Do I need access to source code to automate Unity asset configuration?

Yes, you need access to the project's source code and asset database to automate Unity asset configuration, because the process requires modifying C# enum definitions and triggering build workflows.

What is the best way to synchronize Unity asset configurations and C# enums?

The best way to synchronize Unity asset configurations and C# enums is using an automated workflow that computes new enum entries, updates asset GUIDs, and triggers the build pipeline immediately to ensure consistency.