stick-crisis-deploy

Automate Unity project builds and deployments to itch.io via shell scripts.

Updated May 10, 2026
One-click install
npx skills add https://github.com/VMRam95/vmram-skills --skill stick-crisis-deploy
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: stick-crisis-deploy
Source: https://github.com/VMRam95/vmram-skills/tree/main/skills/stick-crisis-deploy
Command: npx skills add https://github.com/VMRam95/vmram-skills --skill stick-crisis-deploy

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the repetitive and error-prone process of building and deploying Unity game projects to itch.io, ensuring consistent release management.

Core Features & Use Cases

  • Automated Deployment: Executes the distribution workflow to itch.io with a single command.
  • Flexible Build Options: Supports full builds, platform-specific builds (Mac/Windows), or simple deployment of existing artifacts.
  • Use Case: When preparing a new game update, use this skill to trigger a full build and push the latest binaries to the itch.io prebeta channels without manually navigating the Unity editor or command-line tools.

Quick Start

Use the stick-crisis-deploy skill to perform a full build and deploy the game to itch.io.

Frequently Asked Questions about stick-crisis-deploy

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity game deployment to itch.io?

You can automate Unity game deployment to itch.io by executing shell-based deployment scripts that trigger builds and push binaries to remote itch.io channels with a single command.

Can I build for specific platforms like Mac and Windows when deploying to itch.io?

Yes, the deployment workflow supports platform-specific builds for Mac and Windows, full builds across targets, or deploying existing artifacts directly to itch.io channels.

What do I need to set up before automating Unity builds for itch.io?

You need a configured Unity environment and the distribute_itch.sh script present in your project to execute the shell-based deployment and manage remote channel updates.

Why use automated scripts instead of the Unity editor for itch.io releases?

Automated scripts streamline the repetitive and error-prone process of manual Unity editor deployments, ensuring consistent release management across cross-platform build targets.

Does this deployment workflow update existing itch.io channels or create new ones?

The workflow manages remote channel updates by executing shell-based distribution scripts, pushing the latest project binaries to configured itch.io channels such as prebeta.