story-readiness

Validate Story files against GDD, ADR, TR-ID, and manifest requirements.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill story-readiness-brand6
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: story-readiness
Source: https://github.com/brand6/Claude-Code-Game-Studios-zh-auto/tree/main/.claude/skills/story-readiness
Command: npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill story-readiness-brand6

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill evaluates Story files against design and process constraints to ensure they are complete, testable, and actionable before implementation, reducing last-minute gaps and rework.

Core Features & Use Cases

  • Validates presence of GDD references, ADRs, and engine considerations in each Story.
  • Returns a clear READY / NEEDS WORK / BLOCKED verdict with explicit gap details for each Story.
  • Supports scope selection (single Story, sprint, or all Epics) and produces actionable remediation steps.

Quick Start

Run the Story Readiness check for a specific Story file to obtain a ready-to-action verdict.

Frequently Asked Questions about story-readiness

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate a game development Story file against GDD and ADR requirements?

To validate a Story file, you check it against Game Design Document, Architecture Decision Record, TR-ID, and manifest constraints. This automated readiness check evaluates each Story for necessary design references, testability, and engine considerations before implementation begins.

What is Story readiness validation in project management?

Story readiness validation is the process of evaluating Story files against design and process constraints to ensure they are complete, testable, and actionable. It produces a clear READY, NEEDS WORK, or BLOCKED verdict with an explicit gap list for rapid remediation.

Can I run a sprint-wide readiness check for multiple Story files?

Yes, you can run a sprint-wide readiness check for multiple Story files. The validation supports scope selection for single Story assessments, sprint-wide checks, or Epic-level audits within a game development workflow, returning per-Story verdicts and gap details.

How do I identify missing ADRs or engine considerations in a Story?

You identify missing ADRs and engine considerations by running the Story readiness validation. It automatically checks for the presence of Architecture Decision Records, GDD references, and engine constraints, returning an explicit gap list detailing exactly what is missing for rapid remediation.

What's the best way to prevent last-minute gaps and rework before Story implementation?

The best way to prevent rework is to validate Story readiness before implementation. By checking Story files against GDD, ADR, and manifest requirements, you ensure each Story is complete and actionable, producing a per-Story verdict and explicit gap list for rapid remediation.