story-starts
CommunityStandardize and validate compelling story starts.
Design & Creative#worldbuilding#quest-management#ai-guidance#narrative-design#story-starts#game-opening#location-selection
Authornikolaj-lat
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Story creators and game masters often struggle to design opening scenes that are both engaging and consistent across worlds. This skill defines a strict schema for story starts and guides validation to reduce churn and misconfigurations.
Core Features & Use Cases
- Enforces required fields: name, description, storyStart, locations, locationAreas
- Supports optional fields: startingQuests, firstQuest, startingPartyNPCs, isDefault
- Defines a three-part storyStart format (Scene, Situation, Hook) to ensure compelling openings
- Provides structured references to aid designers and developers during integration with Voyage-like engines
Quick Start
Create a new story-start entry named wanderer-bridge with a compelling scene, select valid locations and areas, and provide an opening hook for the AI to expand.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: story-starts Download link: https://github.com/nikolaj-lat/World-Puppeteer/archive/main.zip#story-starts Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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