story-starts

Community

Standardize and validate compelling story starts.

Authornikolaj-lat
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Story creators and game masters often struggle to design opening scenes that are both engaging and consistent across worlds. This skill defines a strict schema for story starts and guides validation to reduce churn and misconfigurations.

Core Features & Use Cases

  • Enforces required fields: name, description, storyStart, locations, locationAreas
  • Supports optional fields: startingQuests, firstQuest, startingPartyNPCs, isDefault
  • Defines a three-part storyStart format (Scene, Situation, Hook) to ensure compelling openings
  • Provides structured references to aid designers and developers during integration with Voyage-like engines

Quick Start

Create a new story-start entry named wanderer-bridge with a compelling scene, select valid locations and areas, and provide an opening hook for the AI to expand.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: story-starts
Download link: https://github.com/nikolaj-lat/World-Puppeteer/archive/main.zip#story-starts

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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