storytelling

Applies four narrative patterns to structure design work for empathy, coordination, orientation, and persuasion.

Updated Jul 21, 2026
One-click install
npx skills add https://github.com/rakedzior/rootine --skill storytelling-rakedzior
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: storytelling
Source: https://github.com/rakedzior/rootine/tree/main/agent/skills/storytelling
Command: npx skills add https://github.com/rakedzior/rootine --skill storytelling-rakedzior

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Design work often defaults to sterile data, frameworks, and optimization, leaving journeys, blueprints, briefs, and decks structurally complete but emotionally lifeless. This Skill gives design artifacts narrative structure so stakeholders can understand and care about the user's experience, while explicitly refusing to let storytelling replace evidence. ## Core Features & Use Cases - Four canonical narrative patterns: protagonist-arc for empathy, choreography for service coordination, situation/complication/resolution for strategic orientation, and what-is/what-could-be for persuasion, each with a named pathology to avoid. - Discipline guardrails: five explicit refusals that prevent smoothing user data into clean arcs, manufacturing tension, substituting emotion for evidence, assuming conflict arcs are universal, or engineering stakeholder assent. - Use Case: A designer has a complete but flat user journey. Invoke the skill to apply the protagonist-arc pattern, mapping the user's goal, tension curve, and resolution while flagging where the data is too thin to support an honest arc. ## Quick Start Ask the assistant to use story mode to tell the story of this user journey and identify which narrative pattern fits the goal.

Frequently Asked Questions about storytelling

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add narrative structure to a user journey map?

Apply the protagonist-arc pattern: identify a real user with a goal, map their stages with rising and falling tension, and end at a resolution. The skill refuses to invent turning points the data does not support, so messy findings stay visible in the arc.

What narrative pattern should I use for a strategy brief?

Use the situation/complication/resolution pattern for strategic orientation. It presents the current state, the tension that broke equilibrium, and the proposed change, with the complication sized to the evidence rather than reverse-engineered from the proposal.

When should I use choreography instead of a protagonist arc?

Use choreography for service blueprints where multiple actors coordinate across frontstage and backstage over time, with no single protagonist. Use protagonist-arc when the goal is empathy for one user's experience rather than coordination of a whole service.

Can storytelling replace user research evidence in design work?

No. The skill explicitly refuses to substitute emotional appeal for evidence and defers to research when data is thin. Story makes people care; evidence makes them right, and conflating the two is treated as a failure mode.

What if the user experience has no conflict or turning point?

The skill supports kishōtenketsu, a four-beat non-conflict structure, as a variant of protagonist-arc for calm, habitual, or recurring product experiences. It refuses to force a hero's journey shape onto experiences that are not conflict-shaped.