streamdeck-native-plugin

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2|Updated Jan 19, 2026
One-click install
npx skills add https://github.com/FlowingSPDG/skills-streamdeck --skill streamdeck-native-plugin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: streamdeck-native-plugin
Source: https://github.com/FlowingSPDG/skills-streamdeck/tree/main/skills/streamdeck-native-plugin
Command: npx skills add https://github.com/FlowingSPDG/skills-streamdeck --skill streamdeck-native-plugin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The Stream Deck native plugin skill provides a comprehensive guide for building standalone, compiled plugins that communicate with Stream Deck via WebSocket, enabling high-performance integrations beyond Node.js.

Core Features & Use Cases

  • Guides how to implement native plugins in C++, C#, or other compiled languages
  • Explains the Stream Deck plugin launch, registration, and WebSocket communication
  • Covers event handling (willAppear, keyDown, keyUp, didReceiveSettings) and common commands (setImage, setTitle)

Quick Start

Use the guide to bootstrap a native plugin project, parse command-line arguments, connect via WebSocket, register with Stream Deck, and respond to events with basic image and title updates.

Frequently Asked Questions about streamdeck-native-plugin

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a native Stream Deck plugin using C++ or C#?

To build a native Stream Deck plugin, you use a compiled-language toolchain to parse launch arguments, connect via a WebSocket library, and register with Stream Deck to handle events like willAppear and keyDown. This skill provides the structured blueprint for that architecture.

How does WebSocket communication work for Stream Deck native plugins?

WebSocket communication for Stream Deck native plugins involves connecting to the local Stream Deck server, sending a registration payload with your plugin UUID, and exchanging JSON messages to handle events and trigger commands like setImage and setTitle.

Do I need a WebSocket library and JSON parser to develop Stream Deck plugins in compiled languages?

Yes, developing Stream Deck plugins in compiled languages requires a WebSocket library for real-time communication and a JSON parser to serialize and deserialize event messages and registration payloads.

What is the best way to handle Stream Deck events like keyDown and didReceiveSettings in a native plugin?

The best way to handle Stream Deck events is to establish a WebSocket message loop that routes incoming JSON payloads to specific event handlers for willAppear, keyDown, keyUp, and didReceiveSettings, enabling responsive plugin behavior.

Can I create high-performance Stream Deck plugins without using Node.js?

Yes, you can create high-performance Stream Deck plugins without Node.js by developing native compiled plugins in C++ or C# that communicate directly with Stream Deck via WebSocket, bypassing JavaScript runtime overhead.

What are the limitations of developing native Stream Deck plugins compared to Node.js plugins?

Native Stream Deck plugins require a compiled-language toolchain and manual implementation of WebSocket messaging, JSON parsing, and cross-platform packaging, introducing higher development complexity compared to Node.js alternatives.