subagent-task-orchestrator

Orchestrate UrhoX game development tasks with subagent dispatch and two-phase review.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill subagent-task-orchestrator
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: subagent-task-orchestrator
Source: https://github.com/haitao2016/--Skill/tree/main/subagent-task-orchestrator
Command: npx skills add https://github.com/haitao2016/--Skill --skill subagent-task-orchestrator

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill addresses the complex challenge of orchestrating task-based development workflows in UrhoX game projects, automating subagent dispatch and enforcing a two-phase review process for code quality and engine compliance.

Core Features & Use Cases

  • Task Orchestration: Distribute and manage complex game development tasks across multiple subagents.
  • Two-Phase Review: Automated review of compliance with UrhoX engine rules and code quality.
  • Use Case: For developers working on large UrhoX game projects with over 1000 lines of code and requiring structured, module-by-module development, this Skill streamlines the workflow and ensures high-quality deliverables.

Quick Start

Use the subagent-task-orchestrator skill to orchestrate the development of your game, starting from the 'game_development_plan.md' file.

Frequently Asked Questions about subagent-task-orchestrator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate task orchestration for large UrhoX game development projects?

Automate task orchestration in UrhoX game development by dispatching subagents to manage complex tasks module-by-module, ensuring structured development and strict engine rule compliance.

What is the two-phase review process for UrhoX game development?

The two-phase review process evaluates code quality and UrhoX engine compliance automatically after subagent task execution, ensuring high-quality deliverables for large game projects.

How do I start a structured UrhoX game development workflow using subagents?

Start structured UrhoX game development by initiating the task orchestrator with your 'game_development_plan.md' file to distribute multi-module tasks across subagents.

Can I use subagent task orchestration for game projects with over 1000 lines of code?

Yes, subagent task orchestration is specifically designed for large UrhoX game projects exceeding 1000 lines of code, streamlining module-by-module development and quality control.

What is the best way to manage multi-module tasks in UrhoX game environments?

The best way to manage multi-module UrhoX tasks is using automated subagent dispatch, which distributes complex development workflows and enforces a structured two-phase review.