super-game-dev

Manage the game development lifecycle with an 8-stage gated pipeline.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill super-game-dev
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: super-game-dev
Source: https://github.com/haitao2016/--Skill/tree/main/super-game-dev
Command: npx skills add https://github.com/haitao2016/--Skill --skill super-game-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires urhox, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

The 'super-game-dev' Skill solves the challenge of managing a full-stack game development process with rigorous quality control, documentation-driven workflows, and expert oversight.

Core Features & Use Cases

  • Full-Stack Game Development: Covers all stages from concept to delivery with an 8-stage gated pipeline.
  • Documentation-Driven: Ensures a structured, document-driven approach with mandatory check-ins.
  • Quality Gates: Implementing forced halts and quality reviews at key points.
  • Expert Review: Multi-disciplinary expert roles for comprehensive assessment.
  • Use Cases: Ideal for teams looking for a disciplined, controlled, and quality-assured game development process.

Quick Start

Start by activating the 'super-game-dev' Skill and describe your game concept and requirements.

Frequently Asked Questions about super-game-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage a full-stack game development pipeline with mandatory quality gates?

Full-stack game development pipelines require structured governance using an 8-stage process with forced halts and quality reviews. This approach enforces documentation-driven workflows and expert consultation across research, planning, implementation, and delivery stages to ensure rigorous quality control.

What is a document-driven workflow for game development and when is it needed?

Document-driven workflows for game development require mandatory check-ins and structured documentation at each pipeline stage. This approach is needed when teams demand disciplined quality control, expert oversight, and comprehensive assessment from concept research through final delivery.

Does the UrhoX engine work with Lua scripting for structured game development?

UrhoX engine works with Lua scripting for game development by providing the required runtime environment for pipeline implementation. This combination supports full-stack lifecycle management, integrating quality reviews and documentation-driven workflows within the engine's architecture.

How to plan game development tasks using a gated 8-stage pipeline?

Planning game development tasks with a gated 8-stage pipeline involves progressing through research, documentation, task planning, implementation, review, and delivery. Each stage enforces quality gates with forced halts for expert consultation before advancing the project.

Can I use this pipeline for small game projects or is it only for large teams?

This pipeline suits game projects requiring disciplined, controlled, and quality-assured development processes. While designed for full-stack governance with multi-disciplinary expert reviews, it adapts to any team needing structured documentation-driven workflows and quality gates.

Why does game development fail without quality control gates and documentation?

Game development fails without quality control gates and documentation due to unstructured workflows lacking expert oversight. Implementing forced halts and document-driven check-ins across an 8-stage pipeline ensures comprehensive assessment and prevents quality degradation during delivery.