What problem does it solve? Animating characters built from SVG parts is error-prone: pivots drift, parts disconnect, and GSAP's requestAnimationFrame loop conflicts with frame-based renderers like Remotion. This Skill provides the runtime rules and code patterns needed to animate SVG rigs correctly across browsers, Remotion, and HyperFrames. ## Core Features & Use Cases - Transform-Based Animation: Animate x, y, scale, and rotation with stable SVG pivots using svgOrigin so parts stay connected during motion. - Timeline Sequencing: Build multi-part acting beats with GSAP timelines for coordinated head, arm, and facial movements. - Remotion Frame Control: Drive a paused GSAP timeline from useCurrentFrame so rendering stays deterministic instead of relying on requestAnimationFrame. - Use Case: You have an SVG mascot with separate head, arm, and eye elements. Use this Skill to add a wave gesture and blink cycle, then render it frame-accurately in a Remotion video. ## Quick Start Animate my SVG character rig so the right arm waves and the head tilts, using GSAP with correct svgOrigin pivots and a Remotion-compatible frame-driven timeline.