swiftui-liquid-glass

Implement or review SwiftUI views with iOS 26 Liquid Glass APIs and fallbacks.

1|Updated Jan 15, 2026
One-click install
npx skills add https://github.com/Pallepadehat/agentkit --skill swiftui-liquid-glass
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: swiftui-liquid-glass
Source: https://github.com/Pallepadehat/agentkit/tree/main/.agent/skills/swiftui-liquid-glass
Command: npx skills add https://github.com/Pallepadehat/agentkit --skill swiftui-liquid-glass

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

SwiftUI developers often struggle to adopt the iOS 26+ Liquid Glass design system consistently across views, balancing glass aesthetics with performance and safe fallbacks. This skill provides a clear approach to implementing, reviewing, or refining Liquid Glass usage in SwiftUI apps.

Core Features & Use Cases

  • Review existing views for correct glass usage, shape consistency, and proper availability checks.
  • Refactor or implement new UI components using GlassEffectContainer and .glassEffect to create cohesive glass surfaces.
  • Validate interactivity, morphing transitions, and fallback paths across iOS versions.

Quick Start

Use the SwiftUI Liquid Glass skill to apply a glass effect to a sample view, guarded with #available(iOS 26, *) and verify a non-glass fallback on earlier versions.

Frequently Asked Questions about swiftui-liquid-glass

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement glass effects in SwiftUI for iOS 26 and later?

Glass effects in SwiftUI are implemented using the glassEffect modifier and GlassEffectContainer, both available in iOS 26+. Wrap your views with these modifiers and guard them using #available(iOS 26, *) to ensure compatibility. Provide a non-glass fallback for earlier iOS versions to maintain consistent UI across all supported devices.

What's the best way to add Liquid Glass morphing transitions to interactive components?

Use GlassEffectContainer with SwiftUI's built-in morphing transitions on surfaces, buttons, and cards. The container handles shape consistency and applies glass aesthetics while managing interactive state changes. Ensure availability checks and test fallback rendering on iOS versions below 26.

Can I use glass effects with older iOS versions, and what happens if they're not supported?

Glass effects require iOS 26 or later. For older versions, you must implement a fallback UI using standard SwiftUI components like regular backgrounds or opacity effects. The #available guard ensures your app compiles and runs safely on all iOS versions you support.

How do I review existing SwiftUI views to ensure proper glass usage and performance?

Review views for correct glassEffect and GlassEffectContainer application, consistent shape usage across components, and proper #available(iOS 26, *) guards with non-glass fallbacks. Validate that morphing transitions and interactivity work as expected on supported iOS versions while fallbacks render correctly on earlier versions.

What are the limitations when implementing Liquid Glass across different SwiftUI container types?

Liquid Glass effects work best on single views and container-level components like surfaces and cards. Complex nested hierarchies may require refactoring for consistent glass appearance. Performance depends on morphing transition complexity; test on target devices to ensure smooth rendering at your target frame rates.

Do I need additional dependencies to adopt Liquid Glass in SwiftUI projects?

Liquid Glass is built into iOS 26+ and requires no external dependencies. You need only SwiftUI and the native glassEffect modifier and GlassEffectContainer APIs. Ensure your project targets iOS 26 as the minimum version or higher to access these native APIs.