What problem does it solve?
This Skill helps you design, implement, and review SwiftUI interfaces that use the native iOS 26+ Liquid Glass system instead of custom blur effects. It is ideal when a feature needs a modern glass look, consistent interactions, and safe fallbacks on older platforms.
Core Features & Use Cases
- Liquid Glass Implementation: Add glass surfaces to cards, chips, buttons, badges, and other SwiftUI components using native Apple APIs.
- Review and Refactor Support: Check modifier order, shape consistency, availability gating, and whether grouped glass elements should be wrapped in a GlassEffectContainer.
- Interactive and Morphing UI: Apply interactive glass to tappable elements and use morphing transitions when views change hierarchy.
- Use Case: A product team wants a floating action panel and several glass cards in one screen, and this Skill helps them apply the right glass styling, container structure, and fallback behavior for earlier iOS versions.
Quick Start
Ask for a SwiftUI Liquid Glass implementation or review of your screen, and specify the views that should use native iOS 26 glass styling with any required fallback behavior.