swiftui-liquid-glass

Apply Liquid Glass effects to SwiftUI views for iOS 26+.

Updated Apr 19, 2026
One-click install
npx skills add https://github.com/femitz/flyby --skill swiftui-liquid-glass-femitz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: swiftui-liquid-glass
Source: https://github.com/femitz/flyby/tree/main/.agents/skills/swiftui-liquid-glass
Command: npx skills add https://github.com/femitz/flyby --skill swiftui-liquid-glass-femitz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Liquid Glass enables SwiftUI developers to create blurred, tinted surfaces that blend with underlying content, delivering modern, tactile UI without heavy custom rendering.

Core Features & Use Cases

  • Glass API: Apply .glassEffect(_:in:) to any view with optional tint and interactivity.
  • GlassEffectContainer: Group multiple glass shapes for blended transitions and morphing.
  • Availability & Accessibility: Gate APIs for iOS 26+ with graceful fallbacks; consider Reduce Transparency and Reduce Motion.

Quick Start

Apply the Liquid Glass effect to a view by calling .glassEffect() after layout modifiers to render a blurred, tinted surface.

Frequently Asked Questions about swiftui-liquid-glass

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply Liquid Glass effects to a SwiftUI view?

Apply Liquid Glass effects in SwiftUI by calling .glassEffect(_:in:) after layout modifiers to render a blurred, tinted surface with optional interactivity.

What is a GlassEffectContainer used for in SwiftUI?

A GlassEffectContainer groups multiple glass shapes to enable blended transitions and morphing effects across underlying content in modern iOS interfaces.

Does SwiftUI Liquid Glass require iOS 26 or later?

Liquid Glass APIs require availability gating for iOS 26+ to render properly, ensuring graceful fallbacks for views running on older iOS versions.

Can I use Liquid Glass with accessibility features like Reduce Transparency?

Liquid Glass implementations must account for Reduce Transparency and Reduce Motion accessibility guidelines to ensure modern tactile UI remains usable.

Why are my SwiftUI glassEffect modifiers not rendering correctly?

Ensure .glassEffect() is applied after layout modifiers and that GlassEffectContainer is used to group shapes; incorrect modifier ordering disrupts the blurred surface rendering.