swiftui-liquid-glass

Implement Liquid Glass effects in SwiftUI for iOS 26+.

Updated Apr 30, 2026
One-click install
npx skills add https://github.com/onymchat/onym-ios --skill swiftui-liquid-glass-onymchat
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: swiftui-liquid-glass
Source: https://github.com/onymchat/onym-ios/tree/main/.claude/skills/swiftui-liquid-glass
Command: npx skills add https://github.com/onymchat/onym-ios --skill swiftui-liquid-glass-onymchat

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

SwiftUI developers need a clear, reusable approach to implement, review, and refine Liquid Glass effects across iOS 26+. This Skill covers the core APIs (glassEffect, GlassEffectContainer, glassEffectID, glassEffectUnion, and related modifiers) and guidance for accessibility, performance, and availability gating.

Core Features & Use Cases

  • GlassEffect modifier for individual views to achieve translucent surfaces that react to interaction.
  • GlassEffectContainer to group multiple glass views for unified rendering and morphing.
  • glassEffectID and glassEffectUnion to drive smooth transitions and dynamic composition.
  • Standard button styles (.glass and .glassProminent) to ensure consistent interactivity.
  • Availability gating with if #available(iOS 26, *) and a fallback UI.

Quick Start

Apply the .glassEffect modifier after layout modifiers, group related views in a GlassEffectContainer, and gate usage with if #available(iOS 26, *) to provide a fallback for earlier OS versions.

Frequently Asked Questions about swiftui-liquid-glass

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement Liquid Glass effects in SwiftUI for iOS 26?

To implement Liquid Glass effects in SwiftUI, apply the .glassEffect modifier to individual views after layout modifiers, then group related views in a GlassEffectContainer to enable unified rendering and morphing transitions across iOS 26+.

What is a GlassEffectContainer used for in SwiftUI?

A GlassEffectContainer is used in SwiftUI to group multiple glass views, enabling unified rendering, smooth morphing transitions, and dynamic composition using glassEffectID and glassEffectUnion modifiers for cohesive interface design.

How do I handle availability gating for Liquid Glass effects on older iOS versions?

To handle availability gating for Liquid Glass effects, wrap your glass UI code in if #available(iOS 26, *) and provide a standard fallback UI for earlier OS versions to ensure backward compatibility across your app.

Can I use standard button styles with SwiftUI Liquid Glass effects?

Yes, you can use standard .glass and .glassProminent button styles in SwiftUI to ensure consistent interactivity and visual styling when designing interfaces with Liquid Glass effects on iOS 26+.

What are the performance and accessibility considerations for SwiftUI Liquid Glass UIs?

SwiftUI Liquid Glass UIs require careful management of accessibility and performance, which can be addressed by properly grouping views in GlassEffectContainer to optimize rendering and refining glassEffect implementations.