talk-game-dot-design

Community

Pixel-art design rules for dialogue-driven games.

Authorsilbaram
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Designers can create and review consistent pixel-art assets for dialogue-heavy games by following a clear set of rules and guidelines that cover portraits, emotions, UI icons, and tiles.

Core Features & Use Cases

  • Asset-type guidelines for portraits, emotions, UI icons, and tiles.
  • Palette rules, canvas sizes, naming conventions, and export standards.
  • Validation workflow with references to asset-specs.md and review-checklist.md.

Quick Start

Choose an asset type (portrait, emotion, ui-icon, tile, prop) and consult references/asset-specs.md to begin.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

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Please help me install this Skill:
Name: talk-game-dot-design
Download link: https://github.com/silbaram/artifact-driven-agent/archive/main.zip#talk-game-dot-design

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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