td-pretext
CommunityNative TD text layout with obstacle-aware rendering.
Software Engineering#glsl#text-layout#touchdesigner#pretext#atlas-generation#gpu-instancing#obstacle-avoidance
AuthorGuiGPaP
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Native TouchDesigner text layout is difficult when text must flow around obstacles; this skill provides a complete native pipeline with obstacle avoidance and atlas-generated glyphs to ensure smooth, performant text rendering.
Core Features & Use Cases
- Text flows around obstacles: circles, silhouettes, or arbitrary shapes
- Character-level, 60fps layout: per-character layout with atlas metrics
- GPU-instanced rendering with atlas: using GLSL MAT
- Pretext.js patterns ported to TD native: porting Pretext.js to pure TD
- Text measurement utilities: evalTextSize, PIL
Quick Start
Load the TD Pretext skill in your project and run the provided sample to render obstacle-avoiding, atlas-based text in TouchDesigner.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: td-pretext Download link: https://github.com/GuiGPaP/TD_starter_pack/archive/main.zip#td-pretext Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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