team-audio

Coordinate audio subagents to generate a consolidated audio design document.

277|65|Updated Mar 30, 2026
One-click install
npx skills add https://github.com/pixel-cellar/Claude-Code-Game-Studios --skill team-audio-pixel-cellar
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/main/.claude/skills/team-audio
Command: npx skills add https://github.com/pixel-cellar/Claude-Code-Game-Studios --skill team-audio-pixel-cellar

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

通过结构化管线编排音频团队,确保音频方向、音效设计、技术实现和玩法编程等在项目中的协同与落地。

Core Features & Use Cases

  • 结构化管线:将音频方向、音效设计、技术实现、玩法编程等分工明确地组织成子代理。
  • 阶段产出:定义角色职责、任务分派、设计文档引用和最终音频设计文档的整合输出。
  • Use Case:在新功能或区域需要完整音频管线时,如 combat、menu、forest、boss encounter。

Quick Start

Provide the feature name to start assembling the audio team pipeline

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a game audio pipeline across different roles like sound design and programming?

Game audio pipeline coordination structures audio direction, sound design, technical implementation, and gameplay programming into specialized subagents. This orchestrates an end-to-end pipeline ensuring collaborative delivery for features like combat or menus.

What is the best way to generate an audio design document for a new game feature?

Generating an audio design document requires orchestrating specialized subagents to process feature requirements. This consolidated pipeline outputs a design document at design/gdd/audio-[feature].md, complete with milestones, asset estimates, and outstanding questions.

How does an adaptive music system get integrated into a game feature workflow?

Adaptive music system integration is handled by coordinating technical artists and gameplay programmers within the audio pipeline. It defines event specs and middleware integration, ensuring the dynamic music adapts to gameplay states across features.

Can I use this audio pipeline for specific game encounters like boss fights or forest environments?

Yes, the audio pipeline applies to specific game encounters like boss fights or forest environments. Providing the feature name assembles the full audio team pipeline, directing subagents to define audio direction and create event specs for that context.

Do I need to provide any dependencies or components to start the game audio team pipeline?

No external dependencies or components are required to start the game audio team pipeline. You simply provide the target feature name to begin assembling the subagents for audio direction, sound design, and technical implementation.

What outputs should I expect from an end-to-end game audio workflow?

An end-to-end game audio workflow outputs a consolidated audio design document alongside a project summary. The summary includes milestones, asset estimates, and outstanding questions, ensuring all technical and design requirements are captured.